Menus

Know what every item earns.
Then price it.

You priced the menu in January and your costs have moved since. See every item ranked on what it earns and how well it sells, before you change a price.

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Menu Builder

The menu, in one place, with its costs.

An item's price, its cost, its recipe and what it sells in a week all live together. Every other page here reads off it, so a vendor moving a price shows up on the item that uses it instead of waiting for somebody to notice at the end of a quarter.

Menu Rundown

A straight read on every item you sell.

What is working, what is not, and the move that follows, item by item, built from the numbers rather than from what anybody happens to like eating. Every operator gets attached to their own recipes, and this is the page that gives you the second opinion you would pay for.

Menu Engineering

Stars, Plowhorses, Puzzles and Dogs.

Every priced item is sorted against the others in its own category and given the move plus the number behind it, so the thing you push hardest is not quietly the thing earning least. Price changes are logged with the date, which is how you find out afterwards whether one worked.

Recipe Summary

What is eating your margin, at the top.

Every item with a recipe, costed off the live prices of its ingredients and ranked by cost percentage so the worst offenders sort to the top. Nothing to set up and nothing to edit. It is a read: open it, see which items moved against you, and start with those.

Dog Test Tracker

Give it ninety days before you pull it.

A slow, low-margin item is not always a bad one. Sometimes it is a good one buried in a bad slot with a weak description. Move it, rewrite it, and run it ninety days against the baseline it sells today, so pulling it or keeping it is a decision with a before and an after on it.

It Will Not Guess

Four complete items, or it will not rank them.

A category with fewer than four costed items gets a setup card instead of a ranking, because the groups are worked out against the other items in that same category and three of them cannot tell you much.

It will not invent a cost it does not have either. That is the difference between a number you can take to a price change and one you are only hoping is right.

Straight Answers

The questions about pricing a menu.

What operators ask before they reprice anything.

The Costs
Where do the item costs come from?
From the prices already on your inventory. Every item with a recipe is costed off what its ingredients actually cost you right now, so when a vendor moves a price the item that uses it moves with it. Nothing is typed in twice and nothing is a guess.
Do I have to build recipes for everything?
No. An item can carry a cost you type in yourself, and a recipe is what lets Bar Cop keep that cost current for you. Build them where the money is, on the items you sell most of, and leave the rest until you want them.
What does it need before it will rank a category?
Four complete items in it. Below that you get a setup card instead of a ranking, because a Star and a Dog are worked out against the other items in the same category and three of them cannot tell you much. It is a gate, not a suggestion.
The Decision
Will it tell me what to charge?
It names the move and the number behind it, and you make the call. What it will not do is invent a cost it does not have or price something off a category it cannot measure, which is the difference between a suggestion you can check and one you have to trust.
How do I know a price change actually worked?
Every change is logged with the date, so you can look back at what you moved and read what happened to the volume afterwards instead of remembering it the way you would like to. The log is part of the pricing page, not a separate chore.
What if a slow item is just in a bad spot on the menu?
That is what the Dog Test is for. Give the item ninety days in a better position with a rewritten description, and Bar Cop takes its baseline from the units it sells now, so at the end you have a before and an after rather than an opinion.
See It On A Real Menu

Price a real menu.

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