Help Center

How to run Bar Cop.

Step-by-step guides for every part of the app. Keep this open in a second window while you work, so you can follow along on your own screen.

How the Floor Works

The Floor is everything that happens during service: who is working, what they were paid, what was in the drawer, and what went on the record. It is the section you use most days and the one that fills in the half of your costs inventory cannot see.

If you used Bar Cop before, this is where Labor and Shift went. They were two sections doing one job on the same shift, so they are one section now.

What it is for

Labor is the cost you can actually move during the week. Product cost is mostly set by your recipes and your vendors, but hours are decided every time you build a schedule. Bar Cop tracks what you planned against what you worked, so the gap is visible while you can still do something about it.

The rest of the section is the paper trail a shift generates: the drawer, the incidents, the checklists, the permits. Kept in a notebook none of it reaches a number. Kept here it does.

Bar Cop is not payroll software and does not try to be. It does not cut checks, calculate or withhold tax, or file anything, and it is not your official timekeeping record. It works out what labor cost you and hands you a worksheet. Overtime eligibility, exempt and non-exempt classification, tip credit and withholding stay with you and your payroll provider.

Schedules

Build Schedule

Opens on the current week. Click an empty day cell to add a shift, click a shift block to change it. Double-book somebody and the block turns red.

The part worth knowing is the budget above the grid. Bar Cop projects the week's revenue from your recent weeks and any events already booked, turns it into a labor budget at your target percent, and shows what you have scheduled against it live: green while you are under, red once you are over. No sales history yet? Type a number to get a budget and Bar Cop takes over once a few weeks are logged.

One warnings box under the grid gathers everything to look at before you post: anyone in or near overtime, anyone double-booked, anyone scheduled on a day off they already asked for. Fix an issue and it drops out of the box. You can always post as is and override on purpose.

Save a typical week as a template and load it next time, or on an empty week following a posted one, use Start from last week and pencil in the changes.

Schedule History, Overtime Watch, Time Off Log, Call-Out Log

Posted weeks, who is running toward overtime, requested days off, and no-shows and sick calls. Time Off feeds Build Schedule directly: an approved day off shows as Off in the grid, and dropping a shift on it turns the block red.

Pay

Log Hours

Three ways in and you pick per week. Type a row by hand, or Fill from Schedule to pull a posted week in with everyone pre-filled, or drop a timeclock export. Anyone with a no-show or a sick call-out logged for that day comes in unchecked for you, and shifts already logged are kept out so nothing double counts.

Hours cost out at the wage in effect on the date worked, so a past-dated entry after a raise still uses the old wage. Someone set up with a second role gets a role picker, so the hours cost at the rate they actually worked.

Tip Tracking and Tip History

Tips are logged per day, not per week, because that is how they are earned and how a tip credit has to be checked.

Labor History, Pay Periods, Payroll Export

What was worked and what it cost, your pay period calendar, and the file you hand to whoever runs payroll. Closing a pay period locks its entries so the handoff stays clean. Reopen the period if you need to correct something.

The Safe

Cash Control

The board. The big number is what should be in your safe right now, built from every safe entry on file, and cash drops mirror into the safe on their own so there is no double entry. Make a deposit, issue a bank, or log cash added and paid out from here.

Count the Safe counts what is physically there and flags the gap against what should be there. It flags it; it does not quietly change your balance to match.

Both the count and the drop pop-ups give you a bill counter. Punch in how many of each bill and your coins total and the amount fills itself in, or skip it and type the total if you already counted by hand.

Each register shows its standard bank, its drops in the range you picked, and how its last reconcile came out. Your POS cash report imports when you close the week and fills the over or short for every register at once. Reconcile by Hand is for an off-cycle count or a register with no export.

Over and Short

The diagnosis on top of the log: who and what is repeatedly coming up short, ranked worst first. Each row is one cashier or one register over the range you pick, with how many counts ran, how many came up short, the net, and the short rate.

Repeatedly is the operative word. Repeat short in red means it happens often enough to act on, Watch in amber is an early pattern, and anyone with only a couple of counts reads Not enough data and is never flagged, so nobody gets branded off one bad night. A short here also raises a row on your Hub.

Cash History

The full filterable record, split into drops, safe log and variances. It is read-only on purpose. All the logging and editing happens on Cash Control.

Sales

Server Check

Check average per server against target and against the team, with covers, sales, comps, tips as a percent of sales, and a trend arrow. It calls out the leader and anyone slipping.

Log a check by hand, or if your POS exports a per-server report drop it here and every server's covers and sales land at once. The file stops on a check screen first and nothing saves until you press Add.

Integrity Review

The deep read on where the register, the drawer and the sales stop agreeing. It catches the games that leave a fingerprint in sales data: no-sale drawer opens, void abuse, abnormal cash mix, low average checks, heavy comps and refunds, plus the drawer shorts and walkouts Bar Cop already has on file.

It does not catch product theft. An overpour, a free pour or a bottle walking out the back never reaches a sales report at all. Pour cost, your inventory variance and spot checks catch that half, and it takes both halves to see the whole picture.

Records

Incidents, Walked Tabs, Maintenance and Licensing. The first two are what went wrong on a shift and what walked out unpaid. Maintenance is what needs fixing. Licensing holds your permits and their renewal dates, and anything coming due surfaces on your Hub under Needs Attention rather than waiting for you to go looking.

Checklists

Build Checklists is where you write them once, Run Checklists is where a shift works through one, and Pre-Shift Briefing is the note that goes out before doors. Build them the way your shift actually runs rather than the way it should look on paper, or nobody ticks them honestly.

Set these up once

Add Positions first, then Staff Roster on top of them, then Add Registers if you reconcile drawers here. Positions before people is not a preference: an hours import only lands for people already on your roster, because Bar Cop will not invent a person from a timeclock file. A name it guessed at once is a duplicate you clean up later.

Every screen here has its own step-by-step directions in the app. Open the screen and tap the i in the top bar.

Still need a hand? Use the app settings / support contact form.